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Main / Ksp how do subassemblies work

Ksp how do subassemblies work

By using our site, you acknowledge that you have read and understand our Cookie Policy , Privacy Policy , and our Terms of Service. Basically, I'd like two design two different orbiters we'll call them Apollo and Mercury that can be launched by either of two different lifters we'll call them Saturn and Atlas.

How can I design and save these four craft separately, then combine them together before takeoff? Now you've got two payloads as main craft, two lifters as subassemblies, and all four combinations thereof. You can save your different launchers and payload separately and then save them as subassemblies. When you are finished designing a component, switch the part menu to "Advanced" mode arrow in the upper left corner and go to "subassemblies", drag the whole craft design to the "subassemblies drop zone" in the lower part of the subassemblies menu and give it a proper name.

You can then access that saved collection of parts from any new rocket design. Start your combined design with the decoupler you intend to use to link the two components. You may also want to look into SelectRoot , as it can make designing, editing, and combining parts easier.

In KSP, the "craft" is the root part. All other parts are attached to either the root part, or parts that are attached to this root part. FYI, this is known as a "tree" structure in computer science. You can disconnect any part that's not a root part and save it to the Subassemblies tab. That part, and any part attached to it, will be saved as its own collection of parts.

You can then retrieve those subassemblies and add them to other craft. I've used a dummy control module as the root part of a craft to specifically design a subassembly for it's own sake. However, it's kind of a pain to work that way. With SelectRoot, you can change which part is the root part in any craft. With this, it becomes fairly easy to design all sorts of modular spacecraft. Home Questions Tags Users Unanswered.

Same rocket, different payload? Ask Question. I'd like to design lifting rockets independently from the ships they launch into space. Joe Joe 228 2 2 gold badges 4 4 silver badges 11 11 bronze badges. Here's how I'd do it: Design Apollo by itself. Save it as a new craft named "Apollo". Design Saturn as the rocket underneath Apollo.

This will remove the parts from Saturn from the craft. This ensures you don't accidentally overwrite anything with future saves. Design Atlas as the rocket underneath Apollo. Disconnect Atlas from Apollo and save it to the Subassembly section as "Atlas". Create a new, empty craft. Design Mercury by itself. Save it as a new craft named "Mercury". Craig Walker Craig Walker 396 2 2 silver badges 12 12 bronze badges. This should work even for pre 0. Philipp Philipp 21. Since 0.

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